Maya Script | Material Generator for Redshift
$19.99+
$19.99+
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Kurt Bernardin
This is a Maya Python script to be able to generate a Redshift material node network based off of a predefined naming convention for PBR files. This naming convention is based on Substance Painter's naming.
Instructions:
Place the "kb_maya_materialCreator_redshift.pyc" within your Maya scripts folder.
Place the "rs_logo.png" within your Maya icons folder. (Only if you want the logo to show in the UI)
Run python script in Maya:
import importlib
import kb_maya_materialCreator_redshift as materialCreator_redshift
importlib.reload (materialCreator_redshift)
Currently supported naming:
_Color
_Roughness
_Metalness
_SSS
_Translucency
_EmissionColor
_Normal
_DisplacementHeightField
_Opacity
Size
12.2 KB
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